Why the Move to Fallout 4
By Jack Shipley on August 27, 2015

Hello Fallout fans!


My name is Jack Shipley and I am the Project Manager / Producer here at Fallout: Lonestar.  I wanted to take a moment and address your questions regarding the move we’re making to Fallout 4 and how that will impact getting Lonestar into your waiting hands.


A Brief History of Time


When Christopher Means, Lonestar’s creator, came up with the idea to make a full-conversion mod several years ago, no one knew when we might see a new Fallout title.  We figured it was only a matter of time, but until E3 this year, we had no idea when that time would come.


Additionally, the mod community as a whole tends to move with the newest title.  Fallout 3 modders quickly moved to the New Vegas G.E.C.K. as soon as it was released to get a chance to play with some of the new concepts that title had introduced (weapon modification, hardcore mode, crafting).  Then, when Skyrim launched the Creation Kit, many modders moved there to try their hand at a more modern engine design. That was four years ago!


This doesn’t mean that the mod community had abandoned Fallout.  Far from it. Initially, however, we didn’t have a large group of G.E.C.K. modders on the team.  We were very pre-production heavy as we had and still have many talented writers and visual artists on the team.


Tomorrow Land


When Fallout 4 was finally announced in June, everything changed and a lot needed to be discussed. This is what was determined based on public information and our team’s experience and work schedules:


  • Lonestar wouldn’t be completed by November 10th, 2015.
  • It’s unlikely that once Fallout 4 launches people are going to want to go back and play a mod for Fallout 3 or New Vegas.
  • Once the Fallout 4 mod tools launch, we anticipate that the mod community, will journey back to Fallout 4 and try their hand with an updated creation tool.
  • When the new G.E.C.K. launches there’s going to be a lot of talented modders out there looking for ways to express their talents.
  • We would love to offer a chance for them to join the team


No matter how we sliced it, it just made sense to transition to the new title.  For us, especially where we are in development, all the advantages of moving are there:


  • We get to take advantage of the new crafting mechanics like building defenses, an element that would really add to our narrative.
  • We are rather excited with all of the weapon customization options.
  • The entire dialogue system has changed. Now, for the first time, we get to hear the protagonist speak. This will change the way we think about dialogue, in what we feel is a very positive way.
  • You can play the mod on a CONSOLE!
  • We could be one of the first major mods released on the new engine!


While it is true the community will have to wait a little bit longer to play Lonestar, we want to use the best tools available combined with the best talent out there.  From the looks of things, Fallout 4 is going to up the ante in a big way and we’re very excited to be a part of that.


We felt very strongly that this was the right move for us as a development team and we hope you’ll take this journey with us as we attempt to bring this new story to life!


Jack Shipley

Project Manager/ Producer

Fallout Lonestar